In Norse myth, Muninn was one of Odin's ravens, sent out to watch the world and fly home with word of what changed. Point him at your server providers, a stream, or any RSS feed, and he'll bring the news to Discord the moment something does.
Muninn edits the same message instead of posting a new one every time. Server drops, server's back, your channel sees it without thirty new pings.
Pulled from your host's API every update. If it's lagging, you'll see the CPU number before someone complains in chat.
Link a Twitch or Kick channel. The second it goes live, Muninn posts the title, the game, and the viewer count. YouTube is next.
Add to DiscordGive Muninn any RSS or Atom URL. Every new item arrives with its title, a preview, and a link back to the source, and you can set your own message above each post to ping the right people. Ten feeds per server.
Add to DiscordA new snapshot is out with changes to copper golems, tweaks to the crafter, and a handful of bug fixes.
Backend maintenance is scheduled from 02:00 to 04:00 UTC. Expect brief downtime while the realms migrate.
Same pattern every time: pull the data, post it, keep it current.
One message, always up to date. Without any spam, Muninn updates the message in place and the interval adapts.
Server crashes, comes back, or a streamer goes live. Your channel finds out first.
CPU, RAM, player count, uptime. Straight from your host's API.
Twitch or Kick, announced the second a channel goes live. YouTube is on the way.
Point Muninn at a patch-notes page, a dev blog, any news feed, or a YouTube channel. New posts and uploads land in your channel as they publish.
Minecraft, Ark, Valheim, a Twitch channel, a feed. Run up to five per host type, five streams, and ten feeds side by side, each in its own channel.
Every Discord server gets its own watchers and its own credentials. Nothing crosses over.
Muninn calls each provider's API directly. No middleman, nothing extra to trust. Each card lists what that provider needs from you.

Hosting with Nitrado? Muninn talks to their API and takes care of the rest.
A Long-life Token from Profile → Developer Portal, and your service ID.

Running a Pterodactyl panel? Point Muninn at it and it'll watch your server for you.
Your panel URL, API key, and server ID.

Self-hosted works too. Muninn queries the game server directly and shows the current map, so Steam players can join straight from the embed.
Just the server's IP and port.

Live announcements for Twitch channels.
The channel name: twitch.tv/ninja is ninja.

Same for Kick channels, using Kick's own API.
The channel slug: kick.com/ninja is ninja.
Patch notes, dev blogs, or a news site. Each new item becomes a post.
Only the feed URL. Nothing to sign up for.
Every new upload from a channel, posted the moment it goes public.
The channel URL, its @handle, or the channel ID.
No config files, no dashboards. Just Discord.
You only need your watcher's connection details: a Nitrado token, a Pterodactyl API key, an IP and port, or just a channel name or feed URL.
Click Add to Discord above and select your server. Allow the bot permissions.
Each provider needs one or two things from you: a token, an API key, an IP and port, a channel name, or a feed URL. See what yours needs.
Type /summon in any channel, choose your provider, enter its connection details, and pick the channel where the embed should appear.
The embed's live right away. Muninn checks more often when things are happening and backs off when it's quiet. You don't tune anything.